
Originally Posted by
armageddon
Yes that's it exactly.
But, something like this may be easier for you. You just put the two coordinates in from each corner of the 'box' you want to make.
So lets say we name this global/trigger.scr
Taking the coordinates you gave above, you would do it like this: One corner is ( 1286 5514 -206.38 ) The opposite corner is ( 915 5241 -206.38 ) Now put them together...
waitexec global/trigger.scr 1286 5514 -206.38 915 5241 -190 //Noticed that I manually changed the height (-190) to however high you think it needs to be.
Thank you so much! So, does it matter if I change the height? The worst it could do is?
For example, the original heights of the corner triggers:
Code:
local.fix1 = spawn script_model model models/static/indycrate.tik origin ( 1927.751 4914.122 -201.855 ) angle ( 315.549 )
local.fix1 = spawn script_model model models/static/indycrate.tik origin ( 1519.125 3807.125 -228.071 ) angle ( 247.396 )
Would this impact anything other than ensure players will hit this trigger?
Code:
local.fix1 = spawn script_model model models/static/indycrate.tik origin ( 1927.751 4914.122 -191.855 ) angle ( 315.549 )
local.fix1 = spawn script_model model models/static/indycrate.tik origin ( 1519.125 3807.125 -238.071 ) angle ( 247.396 )
The above is just the raw output I got from the EZSpawner. I am calling the script you provided though in my actual code! Hope it works!